Let's Connect!

April 7: I joined the practitioner's panel at the Art and Gaming Symposium, co-hosted by the University of Michigan and the Ann Arbor Public Library. Look for a link to the recording here, soon.

May 10-13: In Chicago for the NAQT (quiz bowl) Middle School nationals, to support St. Michael A and B, my sister Lou Hopping's teams, which have made it to the finals for several years in a row.

May 17-21: In LA for the super fun shenanigans at StoryWorld 3.0. Got my Golden Ticket! I've left room Thursday afternoon/​evening to connect with friends and colleagues in the area.

June 24-30: In NYC for Games for Change Festival and XR Summit, client meetings, and networking opportunities.

Just a Joke

The past, present, and future walked into the same room.
It was tense.

Q: How many creative types does it take to change a light bulb?
A. That depends: What do you want to change it into?

Q. How many editors does it take to change a light bulb?
A. Three. One to change it. Two to change it back.

Q: How many writers does it take to change a light bulb?
A: Tell me again, "Why do we have to change it?"

"If at first you don't succeed, then skydiving definitely isn't for you."
-- Steven Wright

search Hopping Fun Creations

Stories, Games, Jazzy Content

Dinosaur egg!!! From a dig in Patagonia, Argentina. (photo: Sergio Stinco)

I'm Lorri Hopping


a well-pub'd

game designer,

writer, editor,




my studio (ca 1996),

creates games

multimedia scripts

interactive stories

books (50+ titles!) +

other jazzy content.

Check out my successful projects and satisfied, repeat clients!

Scholastic (books, TV, digital, magazines, professional teacher divisions)

Smithsonian (writer/​editor, multiple projects)

FableVision (video game writer)

PBS-WGBH (writer, game designer)

Sesame Street Workshop (writer, game designer)

National Academy of Sciences (author, consultant)

AAAS's Kinetic City Super Crew (radio script writer, editor)

National Science Foundation (writer, editor)

Minnesota Historical Society (game-story consultant)

Microsoft Education (software writer)

Magic School Bus (books, TV, and software!)

Edmark/​Riverdeep (software writer)

Penguin (game designer)

McGraw-Hill (author)

Pearson (author)

Sterling (author)

Audubon (writer, editor)

Inanimate Alice (editorial director)

and many others!

Teamwork! I love it!

I can direct an editorial project.

My five digital Travel Journals (2016) are a blend of fiction and nonfiction.
For these complex interactive travel and language journals, I developed, proposed, helped secure funding, and directed the project. I managed a coder/art designer, domain experts, and editorial assistants, while also writing, acquiring assets, and designing language games. The five-part series contains:

  • 40 interactive pages + five floating “gadgets” of interactive content

  • 22 language games

  • 27 video sequences

  • About 1,500 audio clips (spoken Japanese and Indonesian)

  • 60+ images

  • Some 10,000 lines of code

I'm a computer pioneer.

I wrote "Escape from Antcatraz" (Scholastic), my first adventure game script, in 1985.

I LOVE writing digital stories and designing games!

Here's a Pioneers of Computing interview with me about the early days of writing video games.

I authored 50+ books!

Titles include narrative nonfiction and fiction for tweens and teens and books of games and activities for all ages, with more than 2 million copies sold—so far.

Whatever the topic, fiction or nonfiction, I love to tell a great story.

Bone Detective is one of my best-selling books for tweens.

I invented a dozen board games.

MARS 2020 is my well-reviewed board game, 16 years in print and endorsed by astronaut Jack Lousma.

Click on "My Creations" (above) for more published board and card games.

I've also created HUNDREDS of casual and learning games, print and digital.

Professional Recommendations

Plum Landing: Animations, videos, games, and activities about science and nature.

"Thank you so much for your talented and creative work on this project. I don’t know what I would have done without you! Literally!"

"It went well. A major understatement. We got almost all our ideas approved. That is a feat because the producer is an excellent writer, editor, and curriculum developer. She is never so easy to get approval from and was completely impressed.

I attribute it all to you. You did an excellent job describing the activity ideas. You hit all the right points: urban connections, science concepts and skills, your experience with some activities at SuperScience, possible adaptations, and more!

Major kudos to you!"

Thank YOU, Sonja Latimore, Editorial Manager, WGBH-PBS, a pleasure to work with you, too!

"Thank YOU, Lorri. You've been an incredible asset to the project. Your wealth of prior experience, creativity, and collaborative spirit are just a few reasons why it's been so great to work with you."

Betty Hayes (Elisabeth Gee), Arizona State University

"Lorri is naturally inclusive, full of inspiration and energy. These are terrific attributes for those, like us, who inhabit a virtual environment developing and stretching a transmedia property across platforms and markets.

In addition to core writing and editing skills, she has demonstrated strategic thinking and delivered raw ideas through execution.

It has been a thrill to have Lorri be part of this effort and we have loved working with her."

Ian Harper, producer, Inanimate Alice (digital fiction, 2010-2015)

There's a layer-by-layer model of a mummy embedded in the book.
“Lorraine has written several books for becker&mayer! Each book required extensive research, a high degree of creativity, and the ability to meet ridiculous deadlines.

She is a professional who writes to the age group, gets her facts straight, and makes dry material fun. I hope she'll write many more books for us!”

—Betsy Pringle, Manager, Juvenile Editorial Group, becker&mayer

"Lorraine wrote fiction for Microzine, a Scholastic software product, that was funny, educational, and scientifically sound.

Our interactive fiction was a new medium back then, and Lorri just "got it." She understood the capabilities and limitations of the machine and used it to the story's best advantage.

All that insight, plus her professionalism in meeting deadlines and working with our editors: she was a delight to work with."

—Amy Kefauver, former editorial director at Scholastic

I was the founding editor of this national children's magazine.
"Lorraine Hopping Egan is a tour de force writer, editor, and creator of games.

I learned an enormous amount under her tutelage at Scholastic (as an associate editor on SuperScience magazine) and continue to be impressed by the books, games, and other materials she creates."

—Mary Kay Carson, children's book author

LETTER PERFECT ENGLISH is one of dozens of ESL/ELL games I created for teaching adults.
"Lorri has so many ideas, angles and original products, it's amazing!

She does a masterful job of balancing ideas and enthusiasm with experience in such a way that her process and products are realistic and engaging.

Highly motivated and creative. She's a natural collaborator."

—Alison Austin, program director at Washtenaw Literacy

Teachers and Other Educators

My bestselling book of games and activities for teachers (right) has sold 80,000 copies and is still going strong!

See what other games and activities I've created just for you.

As you browse the site, look for FREEBIE word searches, math puzzles, and topical quizzes to download, print out, and use in your classroom today.

Don't forget to have fun along the way.

All the material on this website is copyright © 2000-2018 by Hopping Fun Creations. All rights reserved. Permission is granted to visitors to download, print, and use the "Freebie" reproducibles free of charge for educational use only. Reproduction, reposting, or distribution in any form or media is prohibited without the written permission of Hopping Fun Creations.

Stories & Games

Born-Digital Products
Science and nature games, activities, animations, and more for ages 6-9.
A digital story told in narrated episodes, interactive journals, and social media.
Mayan Mysteries (Dig-It Games) is a narrative video game about archaeological adventures, with puzzles to solve and mini-games to play.
Children's Books
Read the sad, moving tale of a peace-loving leader who lost his land, many of his people, and his life-long fight to keep the peace.
The true science adventures of Diane France, forensic anthropologist. NSTA Selector's Choice, AAAS/SB&F Subaru finalist, starred reviews!
Adriana Ocampo found her path to science adventure through space-traveling robots and crashing asteroids! (FREEBIE science quizzes.)
The Body as Evidence (Autopsies) and Crime Scene Investigation!
Outdoor fun for 6 to 8 year olds.
Tornadoes! and Hurricanes! are my two best-selling books with 1.6 million sold!
A must-have card game set for English language (ESL/EFL) and language arts teachers and tutors. (FREEBIE ESL materials.)
My top selling game book!
Lively games and activities about grammar, vocabulary, and dictionary skills.
Great American History Games, 15 Primary Source Activities (plays, games, readings, and more) and more!
Race from Earth to Mars, an orbiting target, by fixing malfunctions and answering intriguing science questions. Endorsed by astronaut Jack Lousma.