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What Can We Create for You?

Dinosaur egg!!! From Patagonia, Argentina. I LOVE science.
Dino egg from Argentina! I love SCIENCE. (photo: Sergio Stinco)

HELLO!

I'm LORRI HOPPING

(@HoppingFun), a game designer, writer, editor, and well-published

CONTENT BEAST.


HOPPING FUN CREATIONS

(founded 1996) is my editorial services company.

We create games, multimedia scripts, interactive stories, books (50+ titles!), and other jazzy content for clients.

Please check out my many successful projects and satisfied, repeat clients!

Scholastic (books, TV, digital, magazines, teacher divisions)

Smithsonian (writer/editor, multiple projects)

FableVision (video game writer)

PBS-WGBH (writer, game designer)

Sesame Street Workshop (writer, game designer)

National Academy of Sciences (author, consultant)

AAAS's Kinetic City Super Crew (radio script writer, consultant)

National Science Foundation (writer, editor)

Minnesota Historical Society (game-story consultant)

Microsoft Education (software writer)

Magic School Bus (books, TV show, and software!)

Edmark/Riverdeep (software writer)

Penguin (game designer)

McGraw-Hill (author)

Pearson (author)

Sterling (author)

Audubon (writer, editor, consultant)

Inanimate Alice (editorial director, narrative designer)

and dozens of others!

Teamwork! I love it!

I enjoy creative collaborations and have plugged into projects as creative lead, writer, editor, narrative designer, game designer, and consultant.
I enjoy creative collaborations and have plugged into projects as creative lead, writer, editor, narrative designer, game designer, and consultant.

I can direct a creative project.

My five digital Travel Journals (2016) are a blend of fiction and nonfiction.
My five digital journals (2016) are a unique blend of fiction (Alice's travel adventures during her gap year) and nonfiction (cultural and language learning).

For these complex interactive journals, I conceived of the project, proposed it, and helped secure funding. I directed a coder/art designer, several domain experts, and editorial assistants, while writing the narrative, acquiring assets, and designing games. The series contains:

    • 70 interactive pages
    • 22 language games
    • 27 video clips
    • 1,500 audio clips (spoken Japanese and Indonesian)
    • 60+ images



I'm a computer pioneer.

I wrote "Escape from Antcatraz" (Scholastic), my first adventure game script, in 1985.

I LOVE writing digital stories and designing games!

Here's a Pioneers of Computing interview with me about the early days of writing video games.

I authored 50+ books!

Titles include narrative nonfiction and fiction for tweens and teens and books of games and activities for all ages, with more than 2 million copies sold—so far.

Whatever the topic, fiction or nonfiction, I love to tell a great story.

Bone Detective is one of my best-selling books for tweens.

I invented a dozen board games.

MARS 2020 is my well-reviewed board game, 16 years in print and endorsed by astronaut Jack Lousma.

Click on "My Creations" (above) for more published board and card games.

I've also created HUNDREDS of casual and learning games, print and digital.

I make FUN educational games. 

My bestselling book of games for teachers has sold 90,000 copies and is still going strong!
My bestselling book of games for teachers has sold 90,000 copies and is still going strong!

As a former writer and editor at Scholastic, I learned the K-8 curriculum inside and out and worked with many excellent teachers to create materials (print and digital) that engage kids in math, language arts, history, geography, science, and technology.


Teachers and other educators, see what games and other activities I've created just for you.

Professional Recommendations

Plum Landing: Animations, videos, games, and activities about nature.
Plum Landing: Animations, videos, games, and activities about nature.

"I LOVE YOUR WORK: YOUR CREATIVITY, THOUGHTFULNESS, AND EDITING ABILITY. IT IS A PLEASURE TO WORK WITH YOU." (yes, all caps!)

"Thank you so much for your talented and creative work on this project. I don’t know what I would have done without you! Literally!"

"It went well. A major understatement. We got almost all our ideas approved. That is a feat because the producer is an excellent writer, editor, and curriculum developer. She is never so easy to get approval from and was completely impressed.

I attribute it all to you. You did an excellent job describing the activity ideas. You hit all the right points: urban connections, science concepts and skills, your experience with some activities at SuperScience, possible adaptations, and more!

Major kudos to you!"

Thank YOU, Sonja Latimore, Editorial Manager, WGBH-PBS, a pleasure to work with you, too!

"Thank YOU, Lorri. You've been an incredible asset to the project. Your wealth of prior experience, creativity, and collaborative spirit are just a few reasons why it's been so great to work with you."

Betty Hayes (Elisabeth Gee), Arizona State University

"Lorri is naturally inclusive, full of inspiration and energy. These are terrific attributes for those, like us, who inhabit a virtual environment developing and stretching a transmedia property across platforms and markets.

In addition to core writing and editing skills, she has demonstrated strategic thinking and delivered raw ideas through execution.

It has been a thrill to have Lorri be part of this effort and we have loved working with her."

Ian Harper, producer, Inanimate Alice (digital fiction, 2010-2015)

There's a model of a mummy embedded in the book!
There's a model of a mummy embedded in the book!

“Lorraine has written several books for becker&mayer! Each book required extensive research, a high degree of creativity, and the ability to meet ridiculous deadlines.

She is a professional who writes to the age group, gets her facts straight, and makes dry material fun. I hope she'll write many more books for us!”

—Betsy Pringle, Manager, Juvenile Editorial Group, becker&mayer

"Lorraine wrote fiction for Microzine, a Scholastic software product, that was funny, educational, and scientifically sound.

Our interactive fiction was a new medium back then, and Lorri just "got it." She understood the capabilities and limitations of the machine and used it to the story's best advantage.

All that insight, plus her professionalism in meeting deadlines and working with our editors: she was a delight to work with."

—Amy Kefauver, former editorial director at Scholastic

I was the founding editor of this national children's magazine.

"Lorraine Hopping Egan is a tour de force writer, editor, and creator of games.

I learned an enormous amount under her tutelage at Scholastic (as an associate editor on SuperScience magazine) and continue to be impressed by the books, games, and other materials she creates."

—Mary Kay Carson, children's book author

LETTER PERFECT ENGLISH is one of dozens of ESL/ELL games I created for teaching adults.

"Lorri has so many ideas, angles and original products, it's amazing!

She does a masterful job of balancing ideas and enthusiasm with experience in such a way that her process and products are realistic and engaging.

Highly motivated and creative. She's a natural collaborator."

—Alison Austin, program director at Washtenaw Literacy

Let's have a little fun a long the way.