Happy

Clients



How can you tell a client is happy? Repeat business. And a smile.

SCHOLASTIC
Author of 30+ books with 2,000,000 copies sold. Writer/​editor for several divisions: software, magazines, books, TV production, professional education, reference.

WGBH/​PBS
Plum Landing
Design Squad
NOVA: Making Stuff series (hosted by David Pogue)
Inventor's Club, and several other STEM projects.
NOVA: True Science, a board game with 900 (!) entertaining questions

MINNESOTA HISTORICAL SOCIETY
Story-game consultant on digital documentary project about Hmong immigrants.

SMITHSONIAN
Special projects editor, magazines.
Editor of The Story of Science book series.

ARIZONA STATE UNIVERSITY
As the writer and game designer on a grant-funded project, we explored how stories and games can help enhance the learning of computer science concepts for middle school girls.

INANIMATE ALICE
Inanimate Alice is an ongoing born-digital story told in episodes, interactive journals, games, and social media (eg, I developed "Alice" as a character on Everloop, a social media site for tweens). I consulted on content strategy, developed and deepened the characters and story world, wrote and edited digital educational materials and games, and was the narrative designer on Episode 6: The Last Gas Station.

Chief Jester! In charge of making social games for a gala fundraising event.

WASHTENAW LITERACY
Chief Jester for the annual Driving Literacy gala event to raise funds for adult education. I designed, tested, and ran three social games for a party crowd of 300.

FABLEVISION
Video game writer for the educational software game Mayan Mysteries (archaeology adventure).

PENGUIN
Designer of a car race board game based on the movie Speed Racer.

GROLIER ONLINE
Writer and creator of many hundreds (!) of online games, quizzes, puzzles, and "Today in History" essays.

SESAME STREET WORKSHOP
Board game for Panwapa Island, a TV show and website about international cultures.

NATIONAL ACADEMY OF SCIENCES
Bone Detective and Space Rocks are part of their Women's Adventures in Science series.

McGRAW-HILL
Jacques Cousteau and Sally Ride biographies.

KIDS DISCOVER


I wrote 20 themed issues of this magazine on a range of topics: archaeology, astronauts, kings and queens, cowboys, the brain, robots, Yellowstone Park, and more.


Italian version of "Mummy."!

REVIEW of Mummy: "Yes, this is the one your kids will fight over. Yes, it is every bit as cool as it looks from this listing. Yes, every time you turn the page, another layer of the mummy peels off and you get a closer look. Yes, you will be so glad you got this book. Yes, yes, yes, yes, yes." —M. Heiss

SILVER DOLPHIN BOOKS
Books that come with toys: Explore Within an Egyptian Mummy, World of Inventors: Leonardo da Vinci, and Hovercrafts.

AUDUBON ADVENTURES
Many essays and activities for this national magazine.

GARETH STEVENS
Several crime science titles for tweens.

MICROZINE (Scholastic Software)
"Escape from Antcatraz," "The Balloonatics," "Quest for the Pole," and "Safari" interactive fiction scripts.

EDMARK/​Riverdeep
Software scripts and activities about physics, astronauts, volcanoes, geometry, strategy games, and more.

MAGIC SCHOOL BUS
Activity guides for the Microsoft software series and editorial science consulting for Scholastic's animated television show.


ARISTOPLAY
Game inventor, editorial director, and product development for more than a dozen board games.

KINETIC CITY SUPER CREW

I scripted humorous science mysteries for this award-winning children's radio show, now a website, produced by the American Association for the Advancement of Science (AAAS).

The show won a 1996 Peabody Award for excellence, with Diane Sawyer noting:

“This thoroughly entertaining children's radio program presents exciting radio dramas which teach teamwork, problem-solving techniques and basic scientific principles. With nearly 100 episodes produced to date, and a weekly audience estimated at two million listeners, the "Super Crew" is making an important and much-needed contribution to science education.”

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Just a Joke


Q. Why didn't I become a doctor?
A. Because I don't have the patients. (patience)

Knock knock.
Who's there?
Alice.
Alice N. if you listen, too. :)

Hydrogen Ion: Help! Help! Someone just stole my electron.
Police Officer: Are you sure?
Hydrogen Ion: Yes, I'm positive.

Q: What did the duck say to the nuclear physicist?
A. Quark!

My Career (So Far)



Paleontologist Jorge Calvo gave me a hands-on tour of his massive dinosaur dig in Patagonia, Argentina. (Photo: Sergio Stinco.)


CHIEF CREATIVE OFFICER, Hopping Fun Creations
My content development and creative services company, founded in 1999, has many happy clients (left), collaborations, and successful projects aimed at commercial and education audiences.

EDITORIAL DIRECTOR, Inanimate Alice
I advised and developed content and strategies for this crossmedia digital fiction project.

SPECIAL PROJECTS EDITOR, Smithsonian Enterprises
Generated ideas, editorial strategies, and prototype content for an undisclosed startup.

EDITOR, The Story of Science, by Joy Hakim (Smithsonian/​HarperCollins)
Titles: Aristotle Leads the Way, Newton at the Center, and Einstein Adds a New Dimension. Award-winning, unique three-book series of narrative nonfiction.

PRODUCT DEVELOPMENT DIRECTOR, Aristoplay
Aristoplay specializes in high-quality board games for families. I developed more than a dozen successful products, idea to shelf, including Mars 2020, NOVA True Science, Top Dog, The Play's the Thing, and others.

FOUNDING EDITOR, SuperScience magazine, Scholastic
We surpassed circulation goals for all three years of my leadership and won several AEP and Parent's Choice awards. I started my career at Scholastic as a reporter and editor at Electronic Learning, Teaching and Computers, Futures and several other Scholastic magazines.

GROUPS, PEOPLE, AND SITES I LIKE


I owned a bookstore, with my husband Chris, located in downtown Ann Arbor when brick and mortar ruled (early 1990s). We also created a niche-market direct mail catalogue.


Here's a nice look through my 3D "book plus," featuring a model of an Egyptian mummy.

Stories & Games

Born-Digital Products
Science and nature games, activities, animations, and more for ages 6-9.
A digital story told in narrated episodes, interactive journals, social media, and other platforms.
A narrative video game (Dig-It Games) in which students join archaeological adventures, solve puzzles, and discover an ancient culture.
Children's Books
Read the sad, moving tale of a peace-loving leader who lost his land, many of his people, and his life-long fight to keep the peace.
The true science adventures of Diane France, forensic anthropologist. NSTA Selector's Choice, AAAS/SB&F Subaru finalist, starred reviews!
Adriana Ocampo found her path to science adventure through space-traveling robots and crashing asteroids! (FREEBIE science quizzes.)
The Body as Evidence (Autopsies) and Crime Scene Investigation!
Outdoor fun for 6 to 8 year olds.
Tornadoes! and Hurricanes! are my two best-selling books with 1.6 million sold!
Games
A must-have card game set for English language (ESL/EFL) and language arts teachers and tutors. (FREEBIE ESL materials.)
My top selling game book!
Lively games and activities about grammar, vocabulary, and dictionary skills.
Great American History Games, 15 Primary Source Activities (plays, games, readings, and more) and more!
Race from Earth to Mars, an orbiting target, by fixing malfunctions and answering intriguing science questions. Endorsed by astronaut Jack Lousma.